Artscene 芸術の風景 -アートシーン 展覧会情報

芸術、美術、展覧会の紹介をしています。

The Programme and panelists may be changed without advance notice.

March 3 (Sat), 13:30–18:00
Opening Session: Commons of Imagination?
Chair
YOSHIOKA Hiroshi, Professor (Aesthetics/Theory of Arts), Graduate School of Letters, Kyoto University, Japan
Session 1: Anime, Animation and Contemporary Culture
Keynote 1
Esther LESLIE, Professor (Political Aesthetics), Department of English and Humanities, Birkbeck College, University of London, UK
Commentator
KAJIYA Kenji, Associate Professor (Art History/Art Theory), Hiroshima City University, Japan
Panelist
KADOBAYASHI Takeshi, Associate Professor (Media Theory), Kansai University, Japan
Moderator
SATOW Morihiro, Associate Professor (Art History/Visual Culture), Kyoto Seika University, Japan
Session2: “Animating” Japan’s Culture: Contents and Contexts
Paper 1
KIM Joon-Yang, Lecturer (Animation Studies), Korea National University of Arts, Korea
Paper 2
Marc STEINBERG, Assistant Professor (Film Studies), Concordia University, Canada
Commentator
Alexander ZAHLTEN, Assistant Professor(Media Mix Research), Dongguk University, South Korea
Panelist
SANO Akiko, Animation Researcher, Lecturer in Studies of Moving Images, Momoyama Gakuin University, Japan
Moderator
OKAMOTO Mitsuko, Producer and Professor (Contents produce), Graduate School of Film and New Media, Tokyo University of the Arts, Japan
March 4 (Sun), 13:30–18:30
Session 3: Generation of a Japanese Popular Culture: Manga and Animation in Postwar Japan
Keynote 2
OGUMA Eiji, Professor (Historical Sociology/Postwar Japan), Faculty of Policy Management, Keio University, Japan
Commentator
Ryan HOLMBERG, JSPS Postdoctoral Fellow (Manga History), Gakushuin University, Japan
Panelist
ISHIDA Minori, Associate Professor (Filmology), Niigata University, Japan
Moderator
OKAMOTO Mitsuko, Producer and Professor (Contents produce), Graduate School of Film and New Media, Tokyo University of the Arts, Japan
Session 4: Visualizing Imagination
Paper 3
Gunhild BORGGREEN, Assistant Professor (Visual Culture/Japanese Contemporary Art), University of Copenhagen, Denmark
Commentator
NAGAIKE Kazumi, Associate Professor (Comparative Literature), Oita University, Japan
Panelist
SATOW Morihiro, Associate Professor (Art History/Visual Culture), Kyoto Seika University, Japan
Moderator
KOIKE Ryuta, Associate Professor (Semiotics/Media Theory), Yamagata Prefectural Yonezawa Women’s Junior College, Japan
Session 5: Manga/Comics as “Cultural Commons”
Paper 4
Dwinita LARASATI, Comics Artist/Independent Publisher/Lecturer, Institute of Technology Bandung, Indonesia
Paper 5
Jaqueline BERNDT, Professor (Manga/Comics Theory), Kyoto Seika University, Japan
Commentator
TAKAHASHI Mizuki, Curator, Mito Art Center, Japan
Moderator
KAJIYA Kenjii, Associate Professor (Art History/Art Theory), Hiroshima City University, Japan
General Discussion:
Moderator
YOSHIOKA Hiroshi, Professor (Aesthetics/Theory of Arts), Graduate School of Letters, Kyoto University, Japan


世界メディア芸術コンベンション2012 テーマ・コンセプト

現代社会はマンガとアニメーションによって何を共有しうるのか

すでに優れた研究や評論が存在するにもかかわらず、マンガやアニメは一般には「見ればわかる」と思われている。つまり理論的考察の対象というよりも、消費の対象だとみなされているのである。文学やファインアートが解釈や批評を要求するのに対し、マンガやアニメにとってそれは余計なことであり、とにかく売れる作品を生産することが重要だと考える世界的な傾向がある。また、マンガとアニメを語る言説はファンやマニアのものとされ、趣味嗜好を共有する共同体の内部で閉じてしまう傾向もある。

だがマンガ・アニメを「大衆文化」や「サブカルチャー」として位置づける従来の枠組は、もはやほとんど有効性を持っていない。そのことは、それに対立していた「高級」「主流」「正統」な文化的規範もまたその有効性を失っているという事態に対応している。私たちは、それに代わる新たな文化的価値感、芸術観を共有しつつあるのだが、未だにそれを適切に言葉にすることができない。マンガとアニメについて考えることは、その手がかりとなるだろう。

いうまでもなくマンガ・アニメは社会の中で大きな影響力を持っている。しかし今までそれは「娯楽」としての影響力だとみなされてきた。だが実際には、マンガやアニメはその内容・形式の両面において、私たちの人生観や世界観の深部にまで到達しているのではないだろうか。それらは強力な教育的・政治的な機能を持っていると思われるが、その働きはいまだ多くの面で無意識的であり、真正面から議論の対象とされることが少ない。

マンガとアニメは、これまで「芸術」が果たしてきた機能、すなわち歴史的・言語的な背景を異にする社会や共同体を横断的に結びつけるという働きをもっている。この会議が目指すのは、マンガとアニメをある種の文化的な「」と考え、そこで私たちは何を共有できるのかを議論することである。「コモンズ」という表現はもちろん、知的所有権著作権についての新たな規準(「クリエイティヴ・コモンズ」)を連想させるが、この会議ではむしろ、文化的想像力の共有可能性という問題に焦点を当てたい。

日本のマンガとアニメが世界的に大きな影響力を持っているという事実は否定できない。けれどもそれらの特異性を強調しすぎることは、文化的共有という目標にとってはむしろ障害となるだろう。この会議においては、特異性よりもむしろ普遍性に注目し、マンガやアニメが将来の地球的文化におけるひとつの共通言語となる可能性があるのか、もしあるとすれば、私たちはそれらをどのように発展させてゆくべきかを議論したい。
Second International Convention on Manga, Animation, Game and Media Art (ICOMAG)  Theme / Concept
Commons of Imagination:
−What Today’s Society Can Share though Manga and Animation−

Despite the existence of excellent research and criticism, manga and animation are generally regarded as self-explanatory. In other words, these genres are seen more as something to be consumed rather than as something worthy of theoretical contemplation. The common perception around the world is that, whereas literature and fine art require interpretation and critique, manga and animation do not need such examination; all that is required is to produce works that sell. To date, discourse on manga and animation has been considered the territory of enthusiasts of the genres and has tended to be kept within the community of “insiders” who share that interest.

There is little validity anymore in the conventional framework that positions manga and animation as “pop culture” or “subculture.” This corresponds to the fact that “highbrow,” “mainstream,” and “orthodox” cultural classifications that used to contrast with such labels have also lost their validity. We are gradually coming to share new cultural values and artistic perspectives, but we are not yet able to fully express them in words. Contemplation of manga and animation may provide clues here.

Manga and animation obviously have a major impact on society, although it has generally been regarded in terms of recreation up to this point. In reality, however, both the content and form of manga and animation touch upon the most profound aspects of how we see life and the world around us. They are considered to have powerful educational and political effects, but the mechanisms of such effects remain largely unconscious and are seldom the main focus of discussion.

Manga and animation also fulfill a function that has conventionally been played by the arts, namely, serving to build connections among societies and communities with differing historical and linguistic backgrounds. Viewing manga and animation as a kind of cultural commons, this roundtable will aim to discuss what we can share through these genres. Today, the word “commons” is frequently associated with Creative Commons, the new system for copyrights and other intellectual property rights related to creative material. This roundtable, however, will focus on the possibility of sharing cultural imagination through manga and animation.

It cannot be denied that Japanese manga and animation have great impact throughout the world; however, overemphasizing their uniqueness actually is a block to the goal of cultural sharing. This roundtable will focus on the universality of manga and animation rather than their uniqueness and discuss whether manga and animation have the potential to develop as a common language in the global culture of the future and, if so, how we should develop them.